NEB ambition

The ultimate ambition of the New European Bauhaus is to achieve transformation. To do this, the NEB Compass has identified specific levels of ambition that outline the desired outcomes for each of the NEB values.

Action areas

These areas refer to the five key domains of intervention that CrAFt's New European Bauhaus Impact Model considers essential for guiding and evaluating complex urban initiatives.

Participation level

The participation level refers to the degree or extent to which individuals or groups are actively involved or engaged in a particular activity, project, or process. It assesses the depth of their involvement, contributions, and commitment, ranging from minimal or passive participation to active and dedicated participation.

NEB values

The New European Bauhaus (NEB) aims to promote the values of sustainability, aesthetics, and inclusion in the design and transformation of urban spaces. It emphasises the integration of environmental, social, and economic considerations to create harmonious and innovative living environments.

Implementation Stage

According to the Smart City Guidance Package, there are seven stages to plan and implement smart city projects. These stages propose a logical and coherent roadmap for city initiatives involving many stakeholders.

Minor Virtual Reality

A team of 5 students from two different backgrounds (game development and digital design) worked on creating a Virtual Reality world of the Green Field, one of our four pilot projects in the Sandbox City of Amsterdam. The main question of this Steam Team was: how can we bring the power and variety of free spaces to life with VR, to make both municipality agents as well as the broader Amsterdam public understand the importance of free spaces for the green, aesthetic and inclusive future of the city?

Application of reciprocity principle

The ECTS for the course

Learning goals

  • learn more about NEB values and how they interact in general, and more specifically in the Green Field
  • learn to work together with practice partners on the Green Field
  • work with the creative method of virtual reality and the principles of game development to make the different NEB values come to life, in a way that goes beyond text or image alone
  • include a broader public on the worth of Free Spaces
  • work together, experiment and iterate

Learning and research forms of the activity/course

  • during the first weeks, the group developed a personal learning plan
  • the outcomes of this process will be shown as the portfolio or process book
  • the program ends with an exposition of the prototypes, a personal assessment and a handover to the next groups

The main activity/course deliverables

  • a Virtual Reality world
  • a document with all the data and info on how they made the VR world, so other students after them can remake the VR or build further on it
  • a verbal reflection on their learnings

Evaluating process

The exposition of the prototypes created during the activity

About the STEAM Team

Place

Amsterdam, Netherlands

University

Amsterdam University of Applied Sciences (AUAS) - Faculty of Digital Media en Creative Industry

Starting date

September 1, 2023

End date

January 26, 2024

Academic level

Bachelor

Eligibility criteria

Mandatory course

Format

Intensive course/activity

ECTs

30

Total investment of hours

32 hours a week

Webpage

https://minoren.mijnhva.nl/2022-2023/virtual-reality